Thursday, August 31, 2023

Cypher System: MTG Slivers

 Slivers are a type of creature in Magic the Gathering. Their main gimmick is that each type of sliver can do something different, and every other Sliver gains that ability. So one sliver gives all other slivers trample, or haste, or extra attack power, etc. 

This post was inspired by a conversation on the Cypher Unlimited Discord, and I decided it would be fun to pick out some of the slivers I thought would convert into interesting ttrpg monsters the best. So here is my take on the classic mtg creature.

Hatchery Sliver (Level 4)


The Hatchery Sliver is the brood queen of a Sliver swarm. She sits surrounded by ready to hatch eggs that she can dispatch any time she senses that the swarm is under attack, or when there is a need for new bodies. She spends most of her time caring for her eggs, but she has a viscous acid spit she can deploy when threatened.
 
Health: 12
Damage Inflicted: 4
Movement: Immediate

Hatch Sliver: The Hatchery Sliver can spend an action selecting an egg to hatch. She can choose to hatch any level 2 Sliver depending on the needs of the situation.
 
Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. The Hatchery Sliver is always in some sort of nest surrounded by dozens of amber colored eggs with fully formed Slivers inside.

 

Capricious Sliver (Level 3) 

The Capricious Sliver is both stealthy and dangerous. It is most often the scout of a swarm, and it defends itself with a deadly neurotoxin that attacks a creature's mind.

Health: 9
Damage Inflicted: 2 Might Damage and 2 Intellect Damage.
Movement: Short. 
Modifications: When stealthing, the Capricious Sliver acts as a level 6 creature.

Sliver Swarm (Neurotoxin): All other slivers within short range deal an extra point of Intellect damage.

Encounter: Capricious Slivers are often found in groups of 2-3 ranging ahead of a larger swarm. When faced with danger they either retreat back to the swarm for aid, or if the Sliver realizes that the danger is too great they try to lead the danger away from the swarm. This is the most likely type of Sliver to encounter alone.
 

 

Blade Sliver (Level 2)

This giant worm like creature is covered in jagged metal spikes. The spikes attack with alarming speed.
 
Health: 6
Damage Inflicted: 3
Movement: Short

Sliver Swarm (Increase Damage): All other Slivers within short range do an extra point of damage.

Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. 










Armor Sliver (Level 2)

This giant worm like creature is covered in thick scales that deflect incoming attacks. They have two tales, and long defensive pincers.
 
Health: 8
Armor: 2
Damage Inflicted: 2
Movement: Short
 
Silver Swarm (Armor): All other Slivers within short range gain 2 points of armor. 

Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. 








Galerider Sliver (Level 2)


This lithe two tailed worm like creature soars gracefully through the sky. It's wings make a loud insectoid hovering sound that can be heard from miles away when a full swarm takes to the air.  
 
Health: 6
Damage Inflicted: 2
Movement: Long while flying, Short while grounded

Sliver Swarm (Flight): All other slivers within short range gain the ability to fly and move a Long distance through the air.

Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. Galeriders are almost always near the center of hunting swarms.






Blur Sliver (Level 2)

A blur sliver has a connection with a reality or plane separate from our own. It's in a constant state of flux between the two planes, making it a difficult creature to dispatch. 
 
Health: 6
Damage Inflicted: 2
Movement: Short

Blur: When a blur sliver would take damage roll a d20. If the result is a 7 or lower the Blur Sliver takes no damage.

Sliver Swarm (Blur): All other Slivers withing short range also have a blur effect. When they would take damage roll a d20, if the result is a 5 or lower they take no damage.

Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. 



Lancer Sliver (Level 2)

These worm like creatures are equipped with incredibly long and dangerous pincers.

Health: 6
Damage Inflicted: 2
Movement: Short
Modifications: Lancer Slivers make attacks as level 4 creatures so long as they attack with their pincers.
 
Sliver Swarm (Increase Attack): All other slivers in short range gain an asset to their attacks.
 
Encounter: Slivers are rarely encountered alone. Most often they are found in groups of 5-7, all of varying types. 


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