Sometimes I really like lists and random generators. I rarely roll on them, but they can be great inspiration for encounters. While brainstorming the Trials of Heart, Mind, and Might yesterday, I did some googling, and found a great list of suggestions that really inspired me.
In the end my encounters looked nothing like the suggestions, but the list gave me the jumping off place I needed to create some trials that I think are fairly unique, and will be lots of fun (or terrifying when my players fail).
I will put in a reminder though. Whenever you are dealing with traps, puzzles, and challenges, reward your players for their creativity and ingenuity. Even if you have a solution written down in front of you, don't get into the mind set that the solution is the only way to deal with the situation. Be open to player ideas... often what they come up with is better than anything you did. And if you play it off right, they'll think you made that the solution all along.
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